Charles Etay > I could use less real life, and more fun.
Graelyn > RL has insanely high jumpclone requirements
Ciarente > RL has too much grind
Salba > Too much aggro, too.
Graelyn > ya
Salba > pvp sucks.
Graelyn > death penalty is uberharsh
Salba > Getting your account banned is pretty extreme, too.
Ciarente > And the GM's are really unresponsive to peititons
Salba > The graphics are good but the story is so dry.
Ravion Venris > Lack of mods ;
Ciarente > Plus you hit the level cap in next to no time
Salba > They let noobs run everything.
Ravion Venris > Great multiplayer.
Salba > What?
Ravion Venris > No lag.
Salba > Multiplayer sucks.
Ravion Venris > Depends on the team.
Salba > Nobody has the right stats for their class.
Salba > Crossclassing everywhere.
Salba > Like, what's the point of choosing one at all?
Salba > Really, really strange racial abilities.
CJ Walker > and some of that shit is not in the least balanced
Salba > Korean: +5 to all Mathematics rolls, +30 to any Starcraft rolls, Size -2.
Salba > * North Koreans may consume Communism as they would food.
Salba > Russian: 250% Resistance to inebreation, +10 to any science related skills, -5 interaction with Western Europeans, -20 interaction with Americans. All Russians begin with the Ice Resistance and Iron Kidney perks.
Salba > German: 200% advantage in combat versus any European or American, but 300% national shame if defeated in addition to normal modifiers. All Germans begin with the Beercrafting skill and a specialization in any firearms manufacturing ability.
Salba > Gain the 'Neurotic Timekeeping' flaw if you are third generation or over.
Salba > Spaniard: 150% bonus versus bulls. All Spaniards may wear tights, regardless of gender restrictions. Ignore all negative consequences to Fascism while it is in effect.
Salba > Chinese: Clone fees waived. Size -2. Immune to air and water pollution. May only leave China by way of Shanghai, Hong Kong or Guangzhou. 125% versus spy planes.
Salba > Unit strength 90%, unit cost 75%.
Salba > Canadian: 300% versus any large tree. May only use 'Excessively Representative' type governments. Automatically take one of 'Mandatory Apologies' or 'Compulsory Manners' flaws. Only Europeans and other Canadiancs can discern you from Americans.
Salba > Negative effects of Bacon are cancelled.
Salba > May take French at 50% regular cost.
Salba > Oh, I also forgot, Russians: Automatically begin with the character trait, 'Disquietingly Dour'
Salba > Israeli: May only ally with Americans. Cannot ally with any Muslim. Walls, Sniper costs reduced by half. May only choose from 'Jewish', 'Unaligned' or 'Muslim'* relgions.<br><br>* WARNING! NOT RECCOMMENDED!
Salba > Suffers triple negative effects of Bacon.
Salba > Cypriot: (Not implemented yet. Choose: Greek, Turkish.)
Salba > Palestinian: May not ally with any Israeli or American. House defense = 0% versus bulldozers, gunship helicopters. 200% damage versus battletanls using any explosive or brick type attack. Tunnels cost reduced by half. Effect of valls doubled.
Salba > Does not need to announce alliances with Iranians, Egyptians.
Ciarente > Australian: 150% heat resistance. +5 beer tolerance. Must roll either 'bloke' or 'sheila' classes. All apparel choices automatically convert to blue singlets on application.
Salba > Iraqi: Shoe accuracy = 80% (fixed). May not ally with any Kurd. 150% Heat, Mortar Shell resistance. All weapons 200% versus transport helicopters. May save with 1HP on fatal Nerve Gas attacks (30% chance). Government effectiveness automatically halved.*
Salba > * Effectiveness = 0% (civil war) when Americans are present. Weak versus Iranians.
Salba > ** SPECIAL NOTE REGARDING IRAQIS **<br>Iraqis are the only Middle Eastern faction (including Israel) which may freely choose the 'Secular' type governments without additional difficulty. This is a huge advantage! But note that effectiveness penalties still
Salba > apply, regardless of normal values.
Salba > Georgian: May not form any government other than 'Close-Enough-Ocracy', To perform any action, draw a civilan card from your stack and immediately execute it. 33% versus Russians. May not use Air Power or Sea Power type skills.
Salba > +10 to any skill in the Nationalism pool. Draw a random faction card from the deck at the start of your turn. Until your next turn, treat this faction as an ally (even if they list you as KOS!).
Salba > Irish: 'Bad Breath' and 'Terrible Singing' effects of Alcoholism are waived. Beards grant +3 to all charisma checks. Red hair grants +3 to all charisma checks (stacks with beards). May freely participate in any Canadian-Military action, even off of your
Salba > turn.
Salba > Alliance with English players immediately voilds all other alliances.
Salba > +300% to jigs and carousing.
Salba > <b>Irish players must immediately engage any character who calls them Scottish.</b>
Graelyn > well ofc
Salba > This follows the same rule as Iranians/Iraqis and Japanese/Koreans. Please refer to those rules for details.
Salba > Sagan: Begin with Knowledge of the Universe. May not craft pies.
Graelyn > RL has insanely high jumpclone requirements
Ciarente > RL has too much grind
Salba > Too much aggro, too.
Graelyn > ya
Salba > pvp sucks.
Graelyn > death penalty is uberharsh
Salba > Getting your account banned is pretty extreme, too.
Ciarente > And the GM's are really unresponsive to peititons
Salba > The graphics are good but the story is so dry.
Ravion Venris > Lack of mods ;
Ciarente > Plus you hit the level cap in next to no time
Salba > They let noobs run everything.
Ravion Venris > Great multiplayer.
Salba > What?
Ravion Venris > No lag.
Salba > Multiplayer sucks.
Ravion Venris > Depends on the team.
Salba > Nobody has the right stats for their class.
Salba > Crossclassing everywhere.
Salba > Like, what's the point of choosing one at all?
Salba > Really, really strange racial abilities.
CJ Walker > and some of that shit is not in the least balanced
Salba > Korean: +5 to all Mathematics rolls, +30 to any Starcraft rolls, Size -2.
Salba > * North Koreans may consume Communism as they would food.
Salba > Russian: 250% Resistance to inebreation, +10 to any science related skills, -5 interaction with Western Europeans, -20 interaction with Americans. All Russians begin with the Ice Resistance and Iron Kidney perks.
Salba > German: 200% advantage in combat versus any European or American, but 300% national shame if defeated in addition to normal modifiers. All Germans begin with the Beercrafting skill and a specialization in any firearms manufacturing ability.
Salba > Gain the 'Neurotic Timekeeping' flaw if you are third generation or over.
Salba > Spaniard: 150% bonus versus bulls. All Spaniards may wear tights, regardless of gender restrictions. Ignore all negative consequences to Fascism while it is in effect.
Salba > Chinese: Clone fees waived. Size -2. Immune to air and water pollution. May only leave China by way of Shanghai, Hong Kong or Guangzhou. 125% versus spy planes.
Salba > Unit strength 90%, unit cost 75%.
Salba > Canadian: 300% versus any large tree. May only use 'Excessively Representative' type governments. Automatically take one of 'Mandatory Apologies' or 'Compulsory Manners' flaws. Only Europeans and other Canadiancs can discern you from Americans.
Salba > Negative effects of Bacon are cancelled.
Salba > May take French at 50% regular cost.
Salba > Oh, I also forgot, Russians: Automatically begin with the character trait, 'Disquietingly Dour'
Salba > Israeli: May only ally with Americans. Cannot ally with any Muslim. Walls, Sniper costs reduced by half. May only choose from 'Jewish', 'Unaligned' or 'Muslim'* relgions.<br><br>* WARNING! NOT RECCOMMENDED!
Salba > Suffers triple negative effects of Bacon.
Salba > Cypriot: (Not implemented yet. Choose: Greek, Turkish.)
Salba > Palestinian: May not ally with any Israeli or American. House defense = 0% versus bulldozers, gunship helicopters. 200% damage versus battletanls using any explosive or brick type attack. Tunnels cost reduced by half. Effect of valls doubled.
Salba > Does not need to announce alliances with Iranians, Egyptians.
Ciarente > Australian: 150% heat resistance. +5 beer tolerance. Must roll either 'bloke' or 'sheila' classes. All apparel choices automatically convert to blue singlets on application.
Salba > Iraqi: Shoe accuracy = 80% (fixed). May not ally with any Kurd. 150% Heat, Mortar Shell resistance. All weapons 200% versus transport helicopters. May save with 1HP on fatal Nerve Gas attacks (30% chance). Government effectiveness automatically halved.*
Salba > * Effectiveness = 0% (civil war) when Americans are present. Weak versus Iranians.
Salba > ** SPECIAL NOTE REGARDING IRAQIS **<br>Iraqis are the only Middle Eastern faction (including Israel) which may freely choose the 'Secular' type governments without additional difficulty. This is a huge advantage! But note that effectiveness penalties still
Salba > apply, regardless of normal values.
Salba > Georgian: May not form any government other than 'Close-Enough-Ocracy', To perform any action, draw a civilan card from your stack and immediately execute it. 33% versus Russians. May not use Air Power or Sea Power type skills.
Salba > +10 to any skill in the Nationalism pool. Draw a random faction card from the deck at the start of your turn. Until your next turn, treat this faction as an ally (even if they list you as KOS!).
Salba > Irish: 'Bad Breath' and 'Terrible Singing' effects of Alcoholism are waived. Beards grant +3 to all charisma checks. Red hair grants +3 to all charisma checks (stacks with beards). May freely participate in any Canadian-Military action, even off of your
Salba > turn.
Salba > Alliance with English players immediately voilds all other alliances.
Salba > +300% to jigs and carousing.
Salba > <b>Irish players must immediately engage any character who calls them Scottish.</b>
Graelyn > well ofc
Salba > This follows the same rule as Iranians/Iraqis and Japanese/Koreans. Please refer to those rules for details.
Salba > Sagan: Begin with Knowledge of the Universe. May not craft pies.